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About Us

ReVenture Games, formerly known as Tri:Angle Studios and Ice Cave Interactive, was founded in 2012 by Tobbii Karlsson, Anna Råberg and Marcus Seyer, three friends who simply wanted to make mods for existing games.

Our first project was an English translation of the indie-game „Crazy Bus“ for the Sega MegaDrive. Proud of what we achieved, we went on to work on new game concepts, such as „The Fairytale Killer”, “DAWN” and a few others, however they never materialized into anything playable due to our lack of knowledge regarding making actual games. In early 2013, Tobbii and Anna left the team to work on other things individually.

A short while later, Natalie Juhasz brought the concept of the Lorna Bains series forward to ReVenture Games and together with Sarin Soghomonian, our project assistant, we then began working on our first game “The Coming of Age”; a Proof of Concept prologue to an eventual series of murder mystery games starring the aspiring young journalist Lorna Bains.

Since then, several games have been produced and published, with many more game concepts already written out. We don‘t focus entirely on just adventure games, but new ideas and mashups of existing genres, such as „VINHOG‘s“ (Visual Novel Hidden Object Games).

Latest News


“The Keys To Success? – a Lorna Bains prototype” Released!

The Lorna Bains realtime 3D prototype is now available! Follow this link to the game’s site!


Studio Update – June 2016

Guten Abend meine Damen und Herren! It’s June, and after not posting an update in May, we thought we should update you on the things we’ve been up to.


Studio Update – April 2016 – Issue #1

Pai ahiahi! After not posting an update in March, we’re now really getting back into the swing of things. We’ve finalized our plans for 2016/early 2017 and we are very excited to see how it all turns out! In this […]