Tag: studio update

Jun
14

Studio Update – June 2016

Guten Abend meine Damen und Herren! It’s June, and after not posting an update in May, we thought we should update you on the things we’ve been up to.

Apr
08

Studio Update – April 2016 – Issue #1

Pai ahiahi! After not posting an update in March, we’re now really getting back into the swing of things. We’ve finalized our plans for 2016/early 2017 and we are very excited to see how it all turns out! In this […]

Feb
06

Studio Update – February 2016 – Issue #1

Halli Hallo! First of all, a happy (very belated) happy new year! We hope you had a good start of 2016 and we of course wish you all the best for the rest of the year! 🙂 In January, we’ve […]

Dec
08

Studio Update – December 2015 – Issue #1

Bonne soirée! Over the last two months, work has been slowing down at ReVenture Games. Resulka has been very busy with work, and i couldn’t do much without any new assets. However, i did do some work here and there!

May
16

Studio Update – May 2014 – Issue #2

Grüezi! Here’s our second update for may! In this issue, we gonna show you how and why we make the 3D models for LORNA1, and we have a small update on the interface!

May
09

Studio Update – May 2014 – Issue #1

Ahoy, mateys! Here’s our first studio update for May 2014! We have been up to a LOT actually, and made some nice progress on various projects!

Apr
09

Studio Update – April 2014 – Issue #1

Aloha! Another month, another studio update! Let’s dive right into it!

Mar
09

Studio Update – March 2014 – Issue #1

Guten abend! This is our first studio update for March 2014! We’ve been quite busy working on things, so let’s get right into it

Feb
09

Studio Update – February 2014 – Issue #1

Morning! It’s that time again. That time for a new studio update! Some exciting stuff happened in the last few weeks, so here’s what we are up to!

Jan
09

Studio Update – January 2014 – Issue #1/#2

Haiiii! First of all, the whole ReVenture Games team hopes you had a smooth transition into 2014 Now that all the festives have ended, we’re back working on things!